Digital Blending

How To Deal With Moving Objects In Exposure Blending

How To Deal With Moving Objects In Exposure Blending Dealing with moving objects, like leaves/trees/foliage or people, in our images presents a challenge in all forms of exposure blending. With HDR software, moving objects are one of the more common causes of haloing and ghosting. In Digital Blending, we can completely avoid halos and ghosting, […]

Camera Settings – How To Shoot For Exposure Blending with Luminosity Masks

Camera Settings – How To Shoot For Exposure Blending with Luminosity Masks Capturing the scene correctly in-camera is certainly the most important step in any photography workflow – a Digital Blending workflow is no different. No amount of post-processing can save a mood-less, blurry scene. It is important that we understand the incredible machine that […]

Digital Blending Using Apply Image to Create Beautifully Natural Images

Digital Blending Using Apply Image to Create Beautifully Natural Images On Shutter…Evolve I’ve had the pleasure of writing tutorials on 3 different exposure blending methods, The Rapid Blend If Technique, Gradient Masking, and of course, the Daddy of them all, Luminosity Masks. However, another superb way of blending exposures is through using the Apply Image […]

Luminosity Masks Tutorial – Specific Contrast Adjustments

Luminosity Masks Tutorial – Specific Contrast Adjustments Anyone who regularly uses luminosity masks knows exactly how powerful they are in producing beautiful imagery. Since they are an advanced selection technique, however, they can be used for much more than exposure blending. In fact, their power lies in their flexibility which we will touch on in […]

How To Fix a Strong Halo in Photoshop

How To Fix a Strong Halo in Photoshop Halo’s can appear naturally in photography, in a similar way to an optical illusion. Where lighter tones meet darker tones there’s sometime a sense that the tones are even brighter than they really are, thus creating a halo effect. However, a strong halo is usually the result […]

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